Sunday, February 20, 2005

When the future looks bleak...

People turn to the past. Perhaps that's the driving force behind the aural memory project, something I've been doing since 2000... hm... interesting... since Bush was elected. Well, our sitting president - tempted to add an H to that at risk of being childish - represents a lookback philosophically, but aside from that it's just advancing age or whatever.

Nut of it is to recapture the soundscapes of various periods of my past... pop and non-pop music, soundtracks, theme songs, sometimes even ad jingles... to reproduce mental states long trod over by newer engrams. Theory is that within each of us is every alien person through which we phased as we grew, and using secondary sensory tools (since vision is "primary") we can sneak up on our minds and recapture our previous alien mental states. Useful for writing.

The actual performance would be to assemble the old songs and sounds package them together to typify a particular moment in personal time. Then play them and regenerate the old mental state, or at least a simulacrum of it, and using that old me for a writing purpose.

Thursday, January 20, 2005

KESTIN - IM Conversation Play. Have fun with it.

by Bob Jude Ferrante

Note. This is material is copyright 2005 Bob Jude Ferrante. For performance licensing information please contact jude@pipeline.com.

KESTIN (23:43)
There are three examples of this. The first is when they are right next to you, and you can smell their breath. The second is when you're in the salon and the Asian girl is really tearing up your cuticles. The third... well, there isn't a third.
KESTIN (23:51)
Hello?
KESTIN (23:53)
Got a call. Back in probably 10 mins.
KESTIN (23:56)
That went well. You there?
KESTIN (23:56)
Just checking. I guess, well, your away message isn't on, so just thought...
KESTIN (23:57)
You're probably getting a snack.
KESTIN (23:58)
Maybe I'll just go get a snack. If you see all this, I'll be right back.
KESTIN (01:04)
Went to the kitchen. Looked at the food. A lot of food. Five different kinds of cheese. None of them the same color. In a couple it’s the wax but there is one that's dark green somehow on its own. Then I thought, I'm too fat. When I was young I was buff. Wasn't everyone buff? Bet you were buff.
KESTIN (01:05)
Going to bed. Beat anyway.
KESTIN (01:26)
Can't sleep. The cat controls the bed. The parakeet was recently elected president of the spare room. They ll soon sign a non-aggression pact and kick me out of the apartment. Wsh you were here to read me.
KESTIN (01:27)
I'll go rotate, throw phases. A moon in the place of too many suns.

Thursday, October 21, 2004

ten minute play ideas for ATL

A woman slowly turns back into a man again – with dread, with fascination, with horror, with a growing sense of pride, with a growing sense of resentment, calling into image Tiresias, Busch, Fierstein, Ludlam, Quentin Crisp; gay lib and women’s lib at the same time.

It takes ten minutes to do something completely rapid and mundane that would normally take 10 seconds. Example: During a 10 second orgasm at the end of a brief affair between a lonely man and a lonely woman; one minute per second, we see the waves of realization and horror come over them, we see things happen in realtime in the body (the physical and neural events surrounding orgasm) and in dreamtime in the mind (the details of their meeting, their shame at this affair, their joy at this affair (sliding into or around a stranger reminding them of freer sexual times, of being bad, of bring a good lover mechanically, of the marriages and friendships betrayed by this affair). These were two good friends that have now messed up their friendship perhaps. A million details that interweave and contradict. Ten seconds can be a lifetime.

six nights over

six nights and starting sanctuary: has had big impact on writing. ideas coming fast and furious but no time to get them beyond sketch stage. working also on producing another premiere; can't really talk about it yet, but it's a fantastic play with space to make new.

so pray with me - if you pray to the gods of whatever art where you worship - that the time to write again comes soon, i'm gonna bust.

x b

Thursday, July 22, 2004

More Ideas

New ideas coming in...

1. The immortality product (LifeX) needs frequent upgrades which extend life in "paks." The current pak lets people live to be 125 years old, prevents mental or physical aging. After that, an upgrade would be require to extend life to 135, then 150, etc. They are advancing the science the same way that chip scientists are advancing the evolution of microprocessors... they are not infinitely fast or efficient, but each new generation is faster and more efficient. Same with LifeX; and the benefits of this dynamic are similar to those experienced by chipmakers; customers have to pony up to get the latest upgrade or they lose out on the improvements to the technology.

2. We find out a covered up fact: Kate was a scientist involved in the initial stages of development of LifeX. She left when it was clear it would not be publicly available and free technology, but would rather be an expensive product only available to the richest people on the planet. The argument that LifeX used is that the funds permit continuous improvement. But Kate's argument was: you seem to be condemning the large parts of Earth's population to death. Having this background as a scientists and researcher bolsters the believability of her skills with genetic manipulation, and simultaneously gives her a stronger, more personal motivation for wanting to take down LifeX.

More ideas coming soon...

 

 

Friday, July 09, 2004

We’re not selling shares and any “profit” the company realizes will be ploughed back into more programs – more productions, more presentations, more commissions. We also have not asked the playwrights for future rights to these commissions. We’re trying to give them a playground where they can fly, and hoping that brings out their true – and enormous creativity. We’re into paying artists. That’s our mission. That being said, eventually it will pay us salaries and this project has already had a measurable impact on my own visibility, it’s the goodwill part of my portfolio. I’ll be rapacious as an artist and leave the nobility to my producer side. That oughta be amusing.

Monday, June 07, 2004

Simultaneity

OK... this is a capture of what in some ways are notes for the next stage in the evolution of this project.

It's clear that I'm strongly in favor of keeping the two worlds both present in the script. I got a LOT of notes saying that I needed to root the play in one world, and eliminate the other - the one most wanted eliminated was the fantastic world. The main note was that the future world is lost completely when the fantastic one intrudes, and the play becomes a plot machine and loses its ability to access subtlety. All true!

But there's a strong energy in the fantasy world, which actually represents a post-singularity world and is so strong I can't deny its actuality.

One cast member though had a key for me... Shakespeare's DREAM play introduces both worlds in scenes that alternate and eventually collide. That's the key to the success of this work.

1. Vera is having visions that have served her up until the story begins... giving her almost supernatual insights into her world and making her a terrific journalist, in fact, one of the greatest.

2. The visions begin to take on a more fantastic aspect... they in fact become what she knows of the Bush.

3. As the story progresses, her dilemma is made clear through increasingly surreal and strong visions. And she discovers the origin of these visions, and it's not what she expected it to be.

I know this is still vague, but I don't want to sperl it...

Saturday, May 29, 2004

Ugh, i have not nailed it

The comments are coming in and it appears that many colleagues are not picking up on what I was trying to do. Is this what I meant? Probably not.

Think I am definitely onto something and feel pretty damn obsessed about it, it's just going to require some more work.

There need to be two worlds. The worlds need to intermix better and earlier, so we don't have to meet the second world at the very beginning of act ii - I think it does slow down the play - instead we need the second world to be waiting on the first world to make the first move, back in Act I... and for the characters in the new world to ready/steady themselves for what is to occur back then.

Around the end of June it'll be picked up again and worked on.

Be good.

Friday, May 21, 2004

Workshopped now - tired and happy

Ahhh... the six workshop productions - which took the form of staged readings - are now done.

The actors and director worked incredibly hard to do a low-tech realization of the draft. The energy they brought to the piece was palpable, and their talent and
Audience response was educational and sometimes heartening.

About 30% saw it and had a response similar to drinking a triple espresso... they responded with energy, excitement, enthusiasm, even. The draft as it stands today - "scene complete" but nowhere near finished or polished, inspired a lot of comments on its ideas and constant drive forward through its complex worlds. Those responses were heartening. I can expect that even if I get really wild, this 30% can stay with it.

As for the 70%... there were comments like "a play is *that*... a play is not *this*" - meaning a play is not what they saw. Most commonly this came over in a somewhat distressed tone. The draft is sprawling with characters, scenes, modes, ideas, words, images. It is not in its current form easy to follow. In a sense it has too much in it. But there was confusion between faulting it for its ambitions and faulting it for its complexity. It is too complex, it does need to be lined up and neatened. It does tend to burst out of the space and that's not always a good thing. In that sense, they're right... but they didn't need to be so distressed about it. The draft was a scratchpad for the play in a sense... a testing of various ideas and modalities for telling this particular story; exploration of possible character arcs and character forms from the ironic to mythic to the realistic.

What they saw was a series of experiments, testing the limits of what the play - when it's finished and actually becomes a play - can get away with. A few people somewhat condescendingly trying to define what a play was... nice of them... the definitions tended to fit into TV and well-made forma. One place, a few people talking, conflicts on a personal level. Someone actually said, a novel is about a conflict inside someone, a play is about a conflict between people, and a film is about a conflict of a person against the world. They are missing the point, but that's OK. Another person faulted the science aspects of the play, saying it's known the scenaria are implausible. Well, it's a work of fiction. But even so, scientifically it all really could happen.

A subset of those who responded enthusiastically were non-American folks. I think for them the expectations that any work for the stage would have a necessarily linear plot with clear precedent at every point for the main characters, that focus would necessarily be primarily on the protagonst, are different. Whereas Americans are more used to TV entertainment that reaches all the way into their living rooms to get them; they have fingers that twitch at an imaginary remote control whenever they see something that doesn't draw them in instantly or that floats above their line of sight.

Now I'll be taking a break from The New Life for about a month - a necessary cooling off period before I go out to absorb everything I learned, re-read the draft as if someone else wrote it, and apply a gimlet eye. Always need to do that... otherwise I'll start the rewrite with a strong sense of ownership and the changes and cuts will be too hard to do. You can't have that sense and still make the brutal cuts and rewrites that will be needed to turn this mass of twitching machinery into a real play.

Thursday, May 06, 2004

Rehearsals well under way

Rehearsals are going well... a little creatively chaotic (after all we have a fairly difficult 2-hour play with original songs to rehearse in five sessions - you have to admire these guys for their enthusiasm, talent and efficiency!).

It seems that the ideas and tableaux in the play seem largely to be borne up in rehearsal, and as always there are hundreds of deeper things there in the script that make it funner and funner to work with as you rehearse - some of these are intentional and some, at least overtly, not.

But it's apparent there's a static block of a scene sitting in the middle of Act II... so I've now cut another character (Donna Morgan) and am back to my writing room to completely rewrite that entire section. The best part of it is that watching the rehearsals has given me a set of clear ideas on exactly what to do. Now it's just a question of making it, and making it fun.